Ul'Zhurith, the Grasp That Never Ends

“It doesn't want to hold you. It wants you to understand what it was made to do.”

Ul'Zhurith

Contents
  • 1. Background
  • 2. Description
  • 3. Traits / Abilities

Background

Ul'zhurith lies within a drowned chamber near the spiral's lowest reach, where light behaves like breath and time hangs limp. Its body is never fully seen - only the limbs: long, abyssal tendrils that slip through cracks in the world, as if reaching not into Rauk'shavar, but out of something deeper still.

Each tentacle is inscribed with half-sentences = broken decrees, forgotten prayers, memories too painful to finish. It does not seek flesh. It seeks completion - dragging victims toward it in slow, ceremonial gestures, hoping they'll finish the thought it was born to hold.

Description

Traits / Abilities

  • Endless Reach - Ul'zhurith's tentacles can emerge anywhere nearby, from stone, shadow, or silence itself. They don't move through space. They bypass it.
  • Partial Command - Anyone touched by a limb hears an incomplete divine instruction in their mind. Those who try to finish it may speak something irreversible.
  • Weightless Pull - Victims aren't dragged physically, but narratively - pulled into positions they shouldn't be in, making decisions they can't explain.
  • Seal-Thread Flesh - Wounds inflicted by it close outwardly, but continue to deepen internally, growing toward a purpose not yet revealed.