Neruul
- 1. Background
- 2. Description
- 3. Traits / Abilities
Background
Neruul does not hunt. It invites.
A perfect circle suspended midair, Neruul resembles a flat, black mirror - ringed in teeth made from shifting stone, bone, and regret. It never moves, never blinks. But it listens. When approached, it opens - not as a gateway, but as a decision: enter, or be entered.
Those who come too close are not pulled in - they're rephrased, redirected into places that might have been: failed timelines, discarded possibilities, dying gods memories. And Neruul watches from every angle of those worlds.
No one escapes the same way. Some never return at all. Others emerge changed, rewritten in small, unsettling ways. And some return before they left.
Description
Traits / Abilities
- Event Inversion - Approaching Neruul may cause a reversal: steps retrace, words unspoken, thoughts swallowed. Sometimes you were never there.
- Dimensional Maw - Contact with its surface redirects you to a version of elsewhere - echo-dimensions, collapsed worlds, or timelines that rejected you.
- Persistence Glare - While in its presence, versions of you from other realities may appear - not illusions, but rivals, each trying to replace the original.
- Exit Denial - Even if you escape the pocket dimension, you might not be the one who entered. Others may notice first.